Banking app

Enhancing the existing try-on functionality to achieve a 27% improvement.

case study 3

Technical details

Client
Digital Collective NFTs Inc
Team
1 CEO 1 product manager 1 product designer 3 engineers
Duration
2 months
Year
2023
Category
E commerce, Web app,
Skills
(UX) Research
Data Analysis
Wireframing
User Interface
Tools
Figma
Photoshop
Illiustrator
After Effects

Project overview

The objective of the project is to enhance the current try-on feature within the NFT e-commerce platform. In the past, users were required to upload a personal image and manually indicate their eye positions using X markers on the screen. Sadly, the outcomes were underwhelming.

The steps we took

RESEARCH

01.

Quantitative research

We conducted 2 surveys and 1 interview with 15 valuable users.

02.

Ideation

We had a two-week timeframe remaining before the launch date.

Quantitative research

01.

Quantitative research

In preparation for our project, we carried out a comprehensive research phase that involved conducting two separate surveys and conducting in-depth interviews with a total of 15 users. This robust research approach allowed us to gather valuable insights and data from our target audience.

Ideation

02.

Ideation

After the ideation phase, ideas are typically evaluated and refined. Some ideas may be combined or adapted, while others may be set aside. Evaluation criteria can include feasibility, impact, and alignment with project goals.

Final design for the MVP version

DESIGN
design

Banking app

Enhancing the existing try-on functionality to achieve a 27% improvement.

case study 3

Technical details

Client
Digital Collective NFTs Inc
Team
1 CEO 1 product manager 1 product designer 3 engineers
Duration
2 months
Year
2023
Category
E commerce, Web app,
Skills
(UX) Research
Data Analysis
Wireframing
User Interface
Tools
Figma
Photoshop
Illiustrator
After Effects

Project overview

The objective of the project is to enhance the current try-on feature within the NFT e-commerce platform. In the past, users were required to upload a personal image and manually indicate their eye positions using X markers on the screen. Sadly, the outcomes were underwhelming.

The steps we took

RESEARCH

01.

Quantitative research

We conducted 2 surveys and 1 interview with 15 valuable users.

02.

Ideation

We had a two-week timeframe remaining before the launch date.

Quantitative research

01.

Quantitative research

In preparation for our project, we carried out a comprehensive research phase that involved conducting two separate surveys and conducting in-depth interviews with a total of 15 users. This robust research approach allowed us to gather valuable insights and data from our target audience.

Ideation

02.

Ideation

After the ideation phase, ideas are typically evaluated and refined. Some ideas may be combined or adapted, while others may be set aside. Evaluation criteria can include feasibility, impact, and alignment with project goals.

Final design for the MVP version

DESIGN
design

Banking app

Enhancing the existing try-on functionality to achieve a 27% improvement.

case study 3

Technical details

Client
Digital Collective NFTs Inc
Team
1 CEO 1 product manager 1 product designer 3 engineers
Duration
2 months
Year
2023
Category
E commerce, Web app,
Skills
(UX) Research
Data Analysis
Wireframing
User Interface
Tools
Figma
Photoshop
Illiustrator
After Effects

Project overview

The objective of the project is to enhance the current try-on feature within the NFT e-commerce platform. In the past, users were required to upload a personal image and manually indicate their eye positions using X markers on the screen. Sadly, the outcomes were underwhelming.

The steps we took

RESEARCH

01.

Quantitative research

We conducted 2 surveys and 1 interview with 15 valuable users.

02.

Ideation

We had a two-week timeframe remaining before the launch date.

Quantitative research

01.

Quantitative research

In preparation for our project, we carried out a comprehensive research phase that involved conducting two separate surveys and conducting in-depth interviews with a total of 15 users. This robust research approach allowed us to gather valuable insights and data from our target audience.

Ideation

02.

Ideation

After the ideation phase, ideas are typically evaluated and refined. Some ideas may be combined or adapted, while others may be set aside. Evaluation criteria can include feasibility, impact, and alignment with project goals.

Final design for the MVP version

DESIGN
design